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Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Saturday, 2 April 2011

Skaven vs Dwarves

Positions after first turn
Hello everyone! I just came back from a friendly battle i had against my traditional oponent. He purchased small unpainted dwarf army and as he continues painting we decided to test them on battlefield against my skavens. Unfortunately it was just small 1000 points game as he lacks models, but i dont have enought clanrats/slaves either to play bigger games efective so i belived dice gods ll stay with me today;-)
First move was mine. I activated my storm banner as i ve been facing dwarf gunline and moved everything forward. Clanrats were positioned in mid and left flank. Doomwheel between those two clanrats units. Plague monks on right flank. Dwarven balistas failed to hit anythink, but canon scored a hit to doomwheel and it was left with 2 wounds in first turn.
Doomwheel vs dwarven general
In second turn storm banner remained in play while my oponent charged doomwhell. Domwheel killed just few but it managed to survive 6 attacks from dwarven general and additional attacks from his unit. Lost just one wound. Clanrats on left flang got in to charge range of oponents balista and canon. Clanrats in mid got in to charge range of his shooters, plague monks on right side of the table moved up.
Third turn was awesome. Stormbanner faded out but doomwheel managed to kill half of dwarven general unit, but losing its last wound. Clanrats managed to charge balista and destroy it. Clanrats in mid charged his shooters and wiped them out of the table. However plague monks failed to charge dwarven miners.
In fourth turn tide of battle begin to change, dwarven general managed to charge clanrats on the left and due to terrible combat results clarats tried to run off table, but were pursued and slaughtered. Same results on the right side of table with plague monks. They activated their plague banner but even with all that rerolls the managed to kill just about 6 dwarven miners and lost combat resolution by 1. Failing leader ship, but managed to run away from dwarves. However those pursuing miners run in to perfect place to be hit by my waiting warpfire thrower.
Plague monks advancing on right flank
In next turn  i ve must have been betrayed by dice gods. I allready smelled burned dwarven flesh but warpfire thrower missfired and dissabeared from battlefield with stylish kaboom. Same with poisoned wind mortar.
Hovewer. Plague monks managed to rally themselves and reform to face pursuing dwarf miners.
Clarats from mid marched to charge rang of dwarven canon.
Rest of the game was quite fast, plague monks failed me again and gets destroyed, while my remaining clarats managed to kill canon and wiped the floor with dwarven general and his unit.
Final clash like from 80´s action movies.
Warlord vs dwarven general
First we tought it was slight win for dwarves, but then i realized i managed to kill dwarven general and score additional 100 bonus points, so in the end the game ressulted in draw. It was fast and funny game and im looking forward to play against dwarves again as i enjoyed game much more than my usual skaven vs empire battles.
More articles ll come hopefuly soon as i ve been bit bussy lately, but better times are comming;-) Oh and sorry i did not used proper names for dwarven units as i ve been playing against them for first time and dont remember them yet. Hope you ll forgive me.

See you next time!

Friday, 25 February 2011

Skaven vs Empire 1500pts

No!-Not! Stupid sabotage! My clawleaders must have been bribed!I even suspect that idiot Skrit who has earned himself position of chieftain recently! I ll seek them one by one and punish them for that betrayal!

Hello all! Im here whit my first battlereport. First, i want to appologize for crapy cell phone pictures becouse my camera run out of batery before game even started(first sign of sabotage?:-o)Sit back, enjoy and dont lough at terrible mistake i did this game;-) But in the end it was good for somethink...i ll never again underestimate empire army even if its half dead.


I used this rooster for 1500 pts game against empire:

1 Grey Seer @ 275.0 Pts
     General; Magic Level 4
     Power Scroll [35.0]

1 Chieftain @ 70.0 Pts
     Heavy Armour; Battle Standard

1 Warlock Engineer @ 95.0 Pts
     Magic Level 1
     Doom Rocket [30.0]

1 Warlock Engineer @ 115.0 Pts
     Magic Level 1
     Brass Orb [50.0]

29 Clanrats @ 240.0 Pts
     Spear; Light Armour; Shields; Standard; Musician

     1 Clawleader @ [8.0] Pts

     1 Weapon Team @ [70.0] Pts
          Warpfire Thrower

29 Clanrats @ 235.0 Pts
     Spear; Light Armour; Shields; Standard; Musician

     1 Clawleader @ [8.0] Pts

     1 Weapon Team @ [65.0] Pts
          Poisoned Wind Mortar

19 Plague Monks @ 215.0 Pts
     Frenzy; 2ndWeapon; Standard; Musician
     Storm Banner [50.0]

     1 Bringer-of-the-Word @ [10.0] Pts

1 Hellpit Abomination @ 250.0 Pts
     Warpstone Spikes

U may notice i dont field any slaves, just 60 clanrats...well i konow this is not ideal but im just avoiding painting another batch of clanrats. Anway its somethink i ll not avoid in near future if i want to win more games. I builded this army with fun in mind and hope i ll score devastating hits with doomrocket and brass orb in first turn and start trigering panic tests, witch i did, but id did not helped. My both engineers rolled for warp lightning, grey seer got skiterleap, cracks call, scorch and curse of the horned rat. My oponent fielded combination of swordsmen, flagelants, few crosbowmen lvl2 wizard, hellblaster, mortar and canon.

Deploy:
Gaming table was full of obstacles witch was ok but i did not managed to deploy hell pit abomination after his warmachines. As i was finished with everything else before my oponent. But in the end i was finished with deploy fist so i got valuble +1 to roll who ll start first turn.

 Right after deployment
Turn 1:
Everything went according plan. Activated storm banner moved everything up the field and started casting. My oponent manged to dispell both warplightnings but it left me free hands to skiterleap engineer with doomrocket to side of his army to ideal position to launch doomrocket. It hited and killed about 15 swordsmen. Additionaly grey seer managed to cast scorch and kill 10 more humans. Not much happened in shooting phase as mortar hited but killed just few moar humans. So far everything was going well, my oponent had one unit on the run. But in his turn he attempted to rally. Moved everything a little forward but failed to shoot with anythink couse of storm banner active.

Turn 2:
Storm banner went off. I decided to stay with both units of clanrats to maintain some distance and allow me to devastate his ranks with grey seers magic. On the right wing hell pit abomination managed to get in base contact with his flagelants and manged to eat few of them while receiving two wounds. Magice phase was succesful again, both warplightnings from engineers fispelled again but i managed to skiterleap engineer with brass orb behind his line again and coring devastating hit with brass orb. Then another scorch, another succesful hit. Then warpfire thrower did well on shooting hitting that unit as well. Hited unit panicked and running away. His last full unit of swordsmen managed to charge my first block of clanrats. I lost 7 clanrats and killed 5 of his swordsmen.

Engineer just before launching doomrocket
Turn 3:
Flagelants eaten by abominaion. Leaving me in the open field with his cannon about 10inches away and his crosbowmen with wizard about 5 inches in front. Now comes a big decision should i flank charge his swordsmen with my second block of clanrats or should stay and soften block of crosbowmen in front of my abomination about 20 inches in front of grey seer? I decided to stay. Both engineers warplightnings dispelled, but grey seers scorch hited killing most of crosbowmen and wounding enemy wizard. Close combat started looking bad. Swordsmen stucked in to my clanrats managed to kill about 7 or 8 of then while clanrats them selves scored just one kill. My openent manages to kill few clanrats of grey seers group by mortar and succesfuly reforms his running swordsmen balancing on the edge of table allready.

Turn 4:
Last few of brave swordsmen who
managed to change the tide of battle
Abomination moved forward, eating enemy crosbowmen and wizard. Leaving her 8 inches away from cannon. I still can not charge those swordsmen eating my clanrats as i want to enshure i ll destroy enemy hellblaster in front of my second unit of clanrats. Im succesfull with that. But now things ll turn terrible bad for me. Enemy cannon destroys hpa witch did not surprised me, but with plague monks walking through difficult terrain, now about 10 inches away from cannon keeps me confident everythink is fine on the right flank. However close combat is turning terrible wrong. His swordsmen killing about 10 clanrats while losing with just about 2 of their own. With that ressult i dont have more ranks than enemy and have to take ld7 test with reroll. Failed and rats are on the run. Swordsmen failed to pursue but they are charging runnig rats in oponents part of turn and rats are running off table.

Turn 5:
My biggest mistake. I swift reformed my second block of clanrats to face his sowedsmen witch run behind my line in pursue for clanrats. On right flank plague monks are failing to charge cannon. I could have cast curse of horned rat but i didnt. Dont know why but i just tought i ll mange to hold off his allredy softened swordsmen as he ll probably charge my spear equiped clanrats in his part of turn. He did that killing about 8 of my clanrats while i managed to kill 5 swordsmen but had to take ld test on 10. ...dice gods failed me..i rolled 6 and 5 witch put my clanrats on the run and enemy pursued successfull. Whitch left me with only one engineer and plaguemonks left in the game.

Turn 6:
Plague monks charging his cannon and destroying it. Engineers warplightning again dispelled.


Well everything was going so good until turn 5 where i underestimated my oponents swordsmen and had bit of bad luck with ld tests. Next time i have to continue playing even if victory seems imininet as even half dead enemy units can turn the tide of byttle by 180 degrees with bit of luck. I lost with about 300 points worth on the table while my oponent saved about 700.

Thursday, 24 February 2011

Dawn before the battle

"Tonight! Yes!-yes!" we ll finaly have a chance to teach furless human weaklings a lesson. They ll taste wrath of our endless skaven hordes, our hell pit abomination will taste human flesh again, their skin will burn under flames of our warp flame throwers and they ll run in fear after delivery of newly constructed doomrocket in to their ranks! Nothing can go wrong, not untill my orders ll be obeyed and after i burned one of my clawleaders today, none ll dare to stand up and face my superior intelect!

First battle report is comming, stay tuned, and wish me luck! It ll be a small 1500 pts game against empire. Im goin to try hell pit abomination for the first time. I included few toys to my army(brass orb, doomrocket) so i think it ll be a funny game and if dice gods ll be with me i except even more fun and lot of butchered humans right after first turn. Acording to my night runner scouts my oponent ll field a steamtank and thats why i included brass orb on the last minute to my rooster. If my engineer ll not manage to score a hit to steam tank with it, then i expect a lot of butchery in mid  field and guess there ll not be much to do, except to relly on winds of magic and decent casting rolls as im going to use three casters in this game. I ll try to take few pictures to perpetuate this glorious encounter and help other skaven beginers to avoid mistakes i ll probably do;-) See you tommorow by the battle report!
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